• approaches 04.09.2008 5 Comments

    We all have different ideas on when we should clean things up. It could be a dirty room, cluttered desk, messy closet, or just too much stuff lying around. We also prefer to keep things a certain way, which can be very individualistic. From the outside a desk with tons of paper lying around could look like it could use some rearranging, but the desk’s owner might be able to find anything at a moment’s notice.

    Given how different we all are with tolerating visual clutter, it’s not too surprising that there’s a wide range of opinions on when we should clean up our code. Many books have been written completely focused on this very issue, and in the end, I think it’s still much more of an art than a science. In fact, I believe programming itself is much more of an art than a science, but that’s the topic for a whole other discussion.

    Then there’s a time for spring cleaning too. And we’re always surprised when we find some really dirty stuff in the nooks and crannys. But in the real world, we usually do end up cleaning it up. (That is, if you’re not as lazy as I am). In the virtual world however, some cleanup tasks are truly daunting, and it may be easier to leave the dirty things the way they are. After all, it might not look pretty, but it works.

    And similar to how the owner of a cluttered desk can find something for us quickly, old dirty code tends to work predictably as well. But if we change it a bit, we can no longer guarantee that it’ll work the same way. Unit tests can help here, but we still can’t make any guarantees. And when you move an old couch from one corner of the room to the other, you realize that there was a whole lot more dust under there than you thought. That dust also has to get cleaned up. And after some time cleaning up, we ask ourselves, was it really worth it? That couch really wasn’t all that bad where it was.

    But, the advantages gained by cleaning up can outweigh its costs and risks. After all, if something becomes simpler and easier to understand, we stand to gain every single time someone works with it. Add up the time for all these future interactions, and the refactoring can more than pay for itself.

    However, like weatherman and traders already know, it’s hard to predict the future. (They’ll never admit it though. What I think these guys really excel at is coming up with excuses. :) ) But, it’s very easy to predict the past. And although we may pay a small price each time we end up working around the dirt, we start learning where all the dirty areas are. This puts us in a better position to clean up more effectively in the future.

    Refactoring usually alters the abstractions used. A new layer could get added that simplifies complex interactions by handling those details. Or extra layers that get in the way are removed to produce simpler code. But if a new problem comes along that doesn’t fit into these new abstractions, then the game is up. Chances are we’ll put in a hack to work around that “edge case”, and those can start to pile up, especially if other programmers start putting their hands in the mix. And before you know it, we’ll be talking about a new refactoring.

    I’m not arguing that we should never clean up code though. I’m just pointing out that there are often more factors involved when thinking about cleaning up than just making the code prettier. What cleaning up does seem to do is improve morale. Most programmers would much rather write a 1000 new lines of clean, sparkling code, rather than try to figure out the ten lines in a 10000 line messy codebase that need to be modified. And when bold, noble undertakings like these are launched, I start to feel like Braveheart just gave me a speech before an impossible battle.

    And what usually ends up happening is that the small splinter cell team beats the odds. But why? There’s too much work and not enough time. Well, I think that the answer is simple: the programmers work harder. And the reason for that is that they are a whole lot more motivated with the prospect of a fresh start instead of trying to keep a big ball of mud together.

    In the end, major refactorings are a tough call either way. And the technical issues might not be the whole story. Social issues can also play a role in the decision too. Programmers tend to take attacks on their code personally, and arguments can turn into personal vendettas quickly.

    But just like we’re always able to find ways around a messy desk, we find ways around our technical problems too. And regardless of the decision, thinking about the problem gives us more insight into it. So ultimately, we’re better off anyway after the exploration step. To use a cliche:

    The journey is more important than the destination.

  • approaches 02.09.2008 No Comments

    When faced with a new programming challenge, it can usually be approached from one of two ways: the front end or the back end. Each has its merits, and completely focusing on one or the other is a recipe for disaster. But, I think that most programmers tend to be a little “backend heavy”. I’d almost go so far as to say that it’s difficult to call yourself a programmer without being biased this way. After all, programmers enjoy solving complex problems by creating new powerful abstractions. If not, you’d be a little nuts to go through all the frustrations of programming without enjoying watching something work.

    What I find surprising is that if a problem is too simple, it’s the programmers themselves are the ones that create more complexity. I find myself doing this all the time. “Well what if the user wanted to do foo and not bar. Instead of hard coding this action, I can add a new <insert cool pattern/framework/abstraction here> and the application will then support any action. Then we can make a user preference and new configuration management system that users can tailor to their needs”. This cascades of course, and before you know it, you’ve created a new framework. It’s just so easy to get lost in it, that programmers sometimes forget to ask the obvious question: “hold on a sec, why are we doing this again? Let’s just cross that bridge when we get to it”.

    Focusing completely on the front end can be just as problematic though. Security holes, performance bottlenecks, and general lack of flexibility can hold you back too, perhaps even more so. Any one of these issues can be devastating. Then it’ll leave you wishing you had spent just a whee bit more on prevention, instead of having to pay so much for the cure.

    Right about now it sounds like my point is that everybody should just do things right from the beginning, without wasting time building anything unnecessary. But realistically, I think the most important thing is to “use your brain”. The applications that programmers build are supposed to be helping users in some way. Refactoring is supposed to help programmers maintain their code. Writing tests is supposed to help maintain confidence in the code base. User testing is supposed to help inform usability improvements to the application itself. If something isn’t working like it should, maybe it needs to change, or be rethought. It’s always healthy to take a step back and review how things are going. I think Einstein said it best:

    Everything should be made as simple as possible, but not one bit simpler.

  • tools 01.09.2008 1 Comment

    For any given problem, there are lots of tools out there to help us solve it. The programming world is no different. In fact, programmers usually have very strong opinions on the tools that they use. Some will even outright refuse to work with a particular tool that they don’t like. And in some cases, this is for good reason. After all, you wouldn’t build a rocket armed only with a hammer would you? (Iron man doesn’t count) Well in the software world, chances are that you wouldn’t want to build a web app using assembly, or a command line tool with a gui builder.

    But in the real world, or at least my world outside of clear cut examples, the answer is not always obvious. There are many tools that would do the job, and they would all do it well. And what’s more is that it’s difficult to predict the future of a particular project, so how do we know that the tools we pick today are suited for future needs? (Of course with python, the answer is simple: from __future__ import tools)

    There are more web frameworks than I can count to, and we still can’t agree on which text editor to use. (I myself use nothing but ed, because it’s hardcore and it’s what picks up chicks in a bar.)

    Fitness experts also have these kinds of problems. If I want to build more x muscle, or get better at y, how should I work out? What should I eat? These are not always easy questions to answer, and what’s more, is that if you ask 5 experts you’ll probably get 5 different answers. But, I ran across one interesting response:

    Everything works, but nothing works all the time.

    I think this holds true for programmers too. I for one find myself constantly comparing different characteristics of similar tools, trying to come up with which one is “the best”. However, when coming up with which is better in my mind, I usually only consider my particular short term needs, so my conclusions tend to be biased. Then when faced with similar problems in the future, I go with what I know. But of course, this time it might not be the right tool for the job. I could try to be hitting everything with my new hammer as if it were a nail.

    Which brings us to another quote:

    The best workout is the one you’re not doing.

    New frameworks, new languages, and new concepts are what expand our minds the most. Change the tools you use every now and then. You’ll be glad you did.